WHAT’S INCLUDED IN BIOMECHA UNIVERSE V5
70 DISPLACEMENT MAPS AND NORMAL MAPS
I created this set of normal and displacement maps for use in ZBrush, Octane Render, and other 3D software. The normal maps can be applied to materials in Substance Painter to create intricate organic and biomechanical shapes, adding complexity and depth to your textures.
The alpha maps in this collection are designed to be compatible with a wide range of 3D software, including Maya, Blender, and more, ensuring seamless integration into any project.
This pack draws inspiration from the universe of H.R. Giger and the biomechanical art movement, featuring hypnotic, repetitive patterns and eerie, otherworldly designs. I created these alphas and displacement maps to evoke Giger’s biomechanical world, making this the first in a long series of packs.
Now available in Photoshop PSD and TIF formats, offering even more flexibility for your creative workflow.
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